
FERNANDO ALVES
Art Lead & Creative Innovator
Brazilian Art Lead & Illustrator Based in São Paulo.
20+ years creating game art, comics, covers and commissions.
Contact: [email protected]

FERNANDO ALVES
Art Lead & Creative Innovator
Brazilian Art Lead & Illustrator Based in São Paulo.
20+ years creating game art, comics, covers and commissions.
HELLO,
I’m an Art Lead, Concept Artist & Illustrator creating characters, environments, and stories for games, comics, and movies.
With 20+ years of experience, I merge creativity, technique, and leadership to craft stylized, high-contrast worlds that inspire and engage.
Contact: [email protected]
This is what I do
Concept Art & Visual Design
I create bold, readable visual solutions for games and publishing, from early visual direction to production-ready art. I focus on strong shapes, clear value hierarchy, and cinematic mood.
- Visual Development — moods, style frames, shape language, lighting direction.
- Concept Art (2D/3D) — characters, props, environments; ideation to final concepts.
- Production Art — pipeline-ready assets with consistent polish and readability.
- Key Art & Cover Illustration — strong compositions for marketing and publishing.


Art Leadership
As an Art Lead for 3+ years, I guide specialized teams, ensuring alignment, consistency, and growth across projects.
- Vision Alignment – making sure all art follows the Art Director’s vision and project goals.
- Team Guidance – leading environment, character, concept, and lighting artists with clear direction.
- Feedback & Reviews – constructive and regular critiques, approving work before production.
- Mentorship – supporting artists’ growth in both creativity and technical skills.
- Collaboration – working with Designers, Tech Artists, and Producers to ensure feasibility, optimization, and gameplay fit.
- Pipeline Contribution – refining workflows, asset naming conventions, and documentation for smoother production.
- Onboarding & Hiring – helping new artists integrate into the team and ensuring quality standards.
My Vision
I believe art is more than visuals — it’s about atmosphere, mood, and storytelling.
I’m drawn to high-contrast compositions, bold silhouettes, and dramatic lighting, whether in comics, games, or cover art.
I enjoy experimenting with different styles, from ink and black & white shapes to vibrant, stylized colors, always searching for ways to push narrative through design.
My passion lies in exploring worlds and characters that feel larger than life, merging creativity and technique to inspire audiences.

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Driven by Creativity, Leadership & Team Growth.
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Driven by Creativity, Leadership & Team Growth.
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Driven by Creativity, Leadership & Team Growth.
Projects & Collaborations
Over the years, I’ve contributed to a wide range of projects, from indie games to international collaborations.
My work spans concept art, visual development, and illustration, helping shape unique styles and memorable experiences for:
- Cash&Dash – Visual concepts and illustrations for Rivalry Games.
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Farming Sweeper – Casual art direction and colorful game assets.
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They Are Coming – Dark, high-contrast visuals and character design.
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World War I & II – Environments, assets, and illustrations for strategy titles.
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UnderDomain – Cinematics, characters, and environments for a turn-based strategy game.
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Forbidden Path – Concept exploration and stylized designs.




